|Modifies||Initial level of some skills, dialogue options, the number of new skill points per level|
|Related perks||Bonus Rate of Fire, Educated, Gain Intelligence, Healer, Rad Resistance, Sharpshooter, Swift Learner|
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new Skill points per level, dialogue options, and many Skills. A character with very low Intelligence will suffer from a limited vocabulary and this will be evident when he talks via the In-Game Chat feature; his words will be spelled incorrectly and some words will be utterly replaced by other words. For example, with IN of only 3, saying "FA" will show up as "stich meh!" and saying "I will go" will often come out as "me will go".
Note: Each point of Intelligence represents 2 Skill Points per level.
Note: Your Intelligence can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.
Also you cannot become Slaver with less than 4 intelligence.
Drugs that affect Intelligence
- Mentats +2
The number of Skill points you will earn at each level is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a character's final outcome. So it might be vital for a crafting character to have 10 in Intelligence, for example, to be able to have all the skills up as fast as possible.
If you are an experimented fallout player, you can calculate the exact number of skill points you will need for your character, so you can choose the value in intelligence which you will really need and to optimize the rest of your build.
Serious PVPers tend to leave intelligence at 2 or 3, sacrificing the high amount of skill points gained per level so they may instead invest the SPECIAL points into endurance, agility, luck, or perception. It is suggested not to leave intelligence at 1 unless you're experienced with character builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.